Featherfall is a flight arcade game built by hand, one level at a time.

Fifty levels. Five worlds. No procedural generation, no filler — every gap, gate and hazard was

placed deliberately, and each level has its own rhythm to learn.

WORLDS

  Dawn Meadows — bright and forgiving, where you learn to fly

  Crystal Caverns — tight spaces and moving light

  Storm Peaks — wind that fights you

  Neon Sprawl — fast, bright and unforgiving

  Astral Void — everything the game has taught you, at once

FEATURES

  50 handcrafted levels across 5 worlds

  Three stars per level — finishing is not the same as mastering

  Checkpoints, so a hard level stays fair

  Unlockable birds

  Original soundtrack and sound effects, synthesised from scratch

  Plays with touch, mouse or keyboard

  No accounts, no sign-in, nothing collected

Every asset in Featherfall — the music, all 38 sound effects, the art and the icons — was generated

from source code written for this game. Nothing is stock.

Every asset is generated procedurally from source code included in this project —

the music from a hand-built DSP synthesiser, the art from vector drawing code.

No image or audio models were used. You can regenerate all of it from the tools/

directory and get byte-identical output.

Leave a comment

Log in with itch.io to leave a comment.