Featherfall
Featherfall is a flight arcade game built by hand, one level at a time.
Fifty levels. Five worlds. No procedural generation, no filler — every gap, gate and hazard was
placed deliberately, and each level has its own rhythm to learn.
WORLDS
Dawn Meadows — bright and forgiving, where you learn to fly
Crystal Caverns — tight spaces and moving light
Storm Peaks — wind that fights you
Neon Sprawl — fast, bright and unforgiving
Astral Void — everything the game has taught you, at once
FEATURES
50 handcrafted levels across 5 worlds
Three stars per level — finishing is not the same as mastering
Checkpoints, so a hard level stays fair
Unlockable birds
Original soundtrack and sound effects, synthesised from scratch
Plays with touch, mouse or keyboard
No accounts, no sign-in, nothing collected
Every asset in Featherfall — the music, all 38 sound effects, the art and the icons — was generated
from source code written for this game. Nothing is stock.
Every asset is generated procedurally from source code included in this project —
the music from a hand-built DSP synthesiser, the art from vector drawing code.
No image or audio models were used. You can regenerate all of it from the tools/
directory and get byte-identical output.







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